This webinar is hosted in English
In this presentation, Paul Preibisch will be demonstrating various SLOODLE tools (which is an opensource plugin module for Moodle), and their 3D Counterparts in Second Life.
Find out how to link Moodle Chat rooms with Virtual Worlds, how to take quizzes with your avatar (while avoiding sharks with lasers attached to their heads), all in the course of one hour! Paul will also be introducing the Avatar Classroom , which is a turn-key system that gives educators their own themed Moodle site automatically connected with the Virtual Worlds of Second Life and Opensim.
Paul Preibisch graduated from Simon Fraser University in Computing Science. He spent 5 years teaching English in South Korea, and is now living in Tokyo Japan, where he works as a full time e-learning developer and programmer for an e-learning software company. Paul has had an island in Second Life since 2006, and is a lead developer of the SLOODLE project in 2009-present. Paul has been an active presenter for educational conferences in Second Life including several SLanguages from 2006-2011. Paul has also presented across Korea at several Korean Kotesol conferences in 2011. Paul is currently working on the Avatar Classroom , a turn key Moodle / Sloodle solution to connect 3d classrooms with quizzes, assignments, and role play activities.
Doctor of Education
Language Practice on Second Life: the next thing to being there?
Venue SLURL Victoria University of Wellington Language Learning Centre &lt;a href=&quot;http://maps.secondlife.com/secondlife/EduNation/71/159/23&quot; &gt; Click here to get to Edunation Slurl. &lt;/a&gt;
This presentation will report on activities performed and, observations and student feedback collated during a two year project run at Victoria University of Wellington, New Zealand. The pilot project phase consisted in taking students of French, Italian and Spanish (A1-B1) on Second Life to simulate linguistic immersion and provide authentic opportunities to practise their respective target language. This presentation will conclude with preliminary observations on the design of Second Life sessions as part of the the syllabus for the second year Italian course (A2).